![]() It just isn't significant since the extra damage doesn't gain from everything like ability mod. For the left line to really be viable the Flames ability is going to need some love (this applies to both Sorcerors). ![]() Proc'ing it and losing the cast because you can't figure out what it proc'd on, or because the debuff on the mob got dispelled is enraging). That spells function is horrendous (that one should work a lot more like Exploit Weakness, and a lot less like it does right now. Please don't make it like Dark Aggravation. Have more to cast doesn't really help this. Warlocks are already the class that has the worst cast times because the spells they actually want to cast are generally speaking the long ones. Noxious attunement might be okay if the damage is decent and it is 45% chance.ĭoes it really have to be ANOTHER thing we have to cast? Just something like Ambidextrous Casting that we can hit while casting. I need something that gives me single target damage, not an awful group power spell. We get an ability, that we actually have to cast, that gives 3% power to the group? This is just bad. Enchanters get like 50 cb or potency for the group (that is also going to be useless in raids for a different reason that I'll post elsewhere). We don't really cast that much Noxious, please get away from tying damage to casts of it. So that leaves Plaguebringer (22.5 recast), Apocalypse (22.5 recast), Dark Siphoning (30s recast), Acid and Dark Pyre (4 sec recast) to actually proc it. Then you have spells that don't make it into the cast order because they are so bad that do nox (Dissolve, Distortion, Absolution, Dark Nebula). Then you have all the temp buffs we have to cast which won't proc it, Aura of Void probably won't proc it either since it isn't actually a damage spell (hostile). Thunderclap is magic, Concussive Blast is Mage, Arcane Bewilderment Magic, Flames of Velious Elemental (especially ironic being that you buff this spell in this line to get this ability, and it still isn't buffed enough really reach worth casting much higher then most other things), Encase elemental, Blast of Devastation Magic, Rift Magic. Lets look at my spells that aren't noxious. Much like Gift, being limited to Noxious abilities proc'ing it is just bad. So in most cases this probably is going to be no where near what it should relative to other classes. So you have to actually have targets to hit for this to reach it's potential. Take for example the right line, a line that gains increments based on the number of targets hit on cast. It isn't helping, because there is nothing to AE, and it blows single target. Warlocks keep getting stuff for AE's, stuff for AE's, stuff for AE's. Ykesha, Gynok, big groups of trash that had a decent amount of hp, big groups of linked adds, things Warlocks could actually dps. TSO was the only expansion that got this right, and they got it in spades everywhere. Without that, Warlocks really don't bring it. Let me start off by saying that there really needs to be big linked ae encounters that actually have hp.
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